Saturday, June 30, 2012

Fleet Command Interface

Remember those scenes in Iron Man where Stark is playing with his holographic blueprints and stuff? The Fleet Command Interface is pretty much just like that. As you might have guessed, though, the FCI has a very different purpose: coordinating fleets of starships.
If you want to imagine how this works, picture a cross between a real-time strategy game and EVE Online. Or hell, just imagine being able to control multiple ships in EVE.
Also on this page: some fun with lighting, hands, and explosions. I'm trying to draw space explosions as realistically as possible: that is to say, there aren't any, really. Just little flashes of light and a lot of shiny debris.
And finally, ships. I've been meaning to design some human ships for a while now, and I'm glad I finally did it. I'm picturing most human ships as having loads of little panels that pop off the hulls and fly around. Some have guns, some have shields, some attack, some defend, etc. I'm trying to avoid using a Standard Scifi Fleet for humans.

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